Discover the tools of the PlaceMUS XR project
GeoViz
web service enables interactive geovisualisation of cultural routes, integrating visual, sound, temporal dimensions, and semantic analysis to explore musical heritage sites. Its graphic interface combines cartography, chronography, and “visual formalisms” based on the methodological legacy of the InfoVis discipline. It is developed by CNRS MAP Laboratory on an existing base.
Web3D Scene Editor framework
allows user to create responsive, adaptive, scalable presentation of interactive 3D content in the Web, represented as 360° views or as detailed 3D models with spatial-acoustic simulations and enriched by multimedia contents. It will be used to let CH professionals create interactive scenarios, like the PlaceMUS XR case studies. An already available open-source framework will be used, ATON (http://aton.ispc.cnr.it/site/), based on Node.js and Three.js, and developed by CNR ISPC. It will be customized and integrated with the functionalities of the MINERVA and ART4SEAframeworks, developed by 3D Research (https://www.3dresearch.it/en/heritage-en/projects-section/minerva-en/).
Client-side Presentation Layer
of the above-mentioned framework is based on open-source 3D libraries leveraging modern standards such as Web XR to present rich, immersive 3D experiences to final users. The user can access through a double profile, public or editor.
VR and AR tools On the Move
Based on the previous framework, they integrate geo-localization and specific GUI to better support users while approaching real places, enhancing their accessibility.
Immersive Analytics: Web Services
allows to capture, process (through Machine Learning algorithms) and inspect user’ sessions in 3D Environments. The service can be applied on both online single user and online multi-user synchronous collaborative sessions, using a browser. It is developed by CNR ISPC on an existing software base (https://interlumo.ispc.cnr.it/).
Hardware-software platform “Agami”
is designed for an immersive Ecological Sound Augmented Reality experience, where visitors keep their natural sensory interaction with the environment. This is achieved by a new phygital way to listen to reality, using open ear bone-conduction headphones. It is developed by Mezzo Forte on an existing platform (https://mezzoforte.design/agami?lang=en).
Story Map Building and Visualising Tool
(SMBVT) is a user-friendly web software for creating narratives visualized as story maps, supported by Semantic Web technologies. Narratives are modelled on the Narrative Ontology, an extension of standard ontologies compatible with ECCCH. It is developed by CNR ISTI on an existing software base (https://dlnarratives.eu/index.html).
Mockup VR Tool
is addressed to exhibition and sound communication design in Museums, offering support to curators in decision making processes. It provides semi-automatic procedures to create and edit a 3D Cybermap of the exhibition, structuring the exhibition grammar and the user experience, with special attention to the integration and management of sound contents. It also suggests technical solutions for sound diffusion and equalisation with respect to acoustic behavior of the rooms. It is developed by CNR ISPC, INM and 3D Research.
Set of Tools for Accessibility includes:
1) Haptic tool for accessible engagement with Rhythm in museum context (including deaf people); 2) Gestural tool for accessible engagement with Harmony in museum (including physically disabilities); 3) Tools for synesthetic single and multi-user experiences with tuning, in museum (including deaf people); 4) the action “Multisensory, representation of information sets” built on: 4.1) visual mapping of acoustic data (from sound to graphics), 4.2) acoustic mapping of visual data (from architecture, history, context to sounds). Developed by Open University, (1 and 2) CNR ISPC (3) and CNRS (4).