PlaceMUS

Objectives

Project Goals

To achieves its vision PlaceMUS XR transforms how we encounter musical heritage, creating immersive journeys rather than archival collections.

Our aim is to create a living theatre to explore, view, and experience. Each itinerary unfolds a significant European musical moment by merging acoustic and spatial dimensions: PlaceMUS XR travels through space and within the structure of music itself. Through carefully crafted narratives, every case study explores different facets of Europe’s musical heritage through a unique perspective shaped by dedicated storytelling.

Sala 3 del Museo internazionale e biblioteca della musica di Bologna, Italy @Jdk at it.wikipedia, CC BY-SA 3.0, via Wikimedia Commons

To achieve this vision,

PlaceMUS XR focuses on eight research, technological, and societal objectives, based on the interdependence of humanities, social sciences, and computer science domains:

Objective 1

To create, share and re-use scenarios, contents, exhibits and improve interactions with places and objects of music

Objective 2

To analyse, design and test the interactions with visitors

Objective 3

To design and create itineraries and places of music as Extended Realities

Objective 4

To foster a deeper understanding of sound, architectural forms and space

Objective 5

To create a VR Mockup tool to design sound communication in museums

Objective 6

To create and promote accessible solutions for extended interaction with places of Music

Objective 7

To develop, share, re-use dataset and tools in accordance with ECCCH

Objective 8

To provide guidelines and training modules to promote methodologies and best practices of PlaceMUS XR