Project Goals
To achieves its vision PlaceMUS XR transforms how we encounter musical heritage, creating immersive journeys rather than archival collections.
Our aim is to create a living theatre to explore, view, and experience. Each itinerary unfolds a significant European musical moment by merging acoustic and spatial dimensions: PlaceMUS XR travels through space and within the structure of music itself. Through carefully crafted narratives, every case study explores different facets of Europe’s musical heritage through a unique perspective shaped by dedicated storytelling.
To achieve this vision,
PlaceMUS XR focuses on eight research, technological, and societal objectives, based on the interdependence of humanities, social sciences, and computer science domains:
Objective 1
To create, share and re-use scenarios, contents, exhibits and improve interactions with places and objects of music
Objective 2
To analyse, design and test the interactions with visitors
Objective 3
To design and create itineraries and places of music as Extended Realities
Objective 4
To foster a deeper understanding of sound, architectural forms and space
Objective 5
To create a VR Mockup tool to design sound communication in museums
Objective 6
To create and promote accessible solutions for extended interaction with places of Music
Objective 7
To develop, share, re-use dataset and tools in accordance with ECCCH
Objective 8
To provide guidelines and training modules to promote methodologies and best practices of PlaceMUS XR